Monday, November 21, 2016

Life Is Strange - There's Always A Lighthouse

Don’t mind me, just doing the token review while goofing off.

Okay, that sounded weird. Lemme rewind that.

If you’re like me, you know you love alternate timelines. A cavalcade of possibilities and finding out the consequences. The question “What if?” being constantly asked whether it’s in video games, literature, or real life, at least until the depression meds kicks in. If only we can rewind after we realized we fucked up. There has to be a better way!


Well, that's depressing to see on my Facebook news feed. It's expected after seeing news of it on May of this year. I just wish it didn't have to be like this.

You've been wonderful. Never had a bad experience using your service.

Great things must come to an end though. I wish it never had do. Otherwise, I'd still be working there, loving every day of it, and getting great service.

Goodbye to the company that gave me the best job in the world. I always miss seeing the network name on my phone.

Goodbye, Mobilicity. I was loyal to you until the very end.

Let's Play - "Seen" by Polychroma Games (Part 2)

Theme music!
Okay, so we made a friend last time and she seems nice. I mean, she hasn't been mean to us but what do we know? Chemistry class is the easiest class ever since the teacher is lazy in giving homework.

Let's Play - "Seen" by Polychroma Games (Part 1)

Theme music!

I was at a self-imposed conundrum last time because I had to come up with a name for Nicole Tyler. The problem I have with the name is that I just know too many Nicoles plus I'd just be wasting the "Rename Nicole" feature I had. I can't use the old name I typed in before because that'd just be retreading water and no one else would get it but me. Plus, I'd have to use the picture again. Oh god.

Another problem was that picking Max Caulfied from the game Life Is Strange wouldn't make sense either. I've played this game several times and Nicole Tyler is way more different than Max Caulfield. I've played Life Is Strange and found that it would just ruin the experience because out-of-character Max would ruin immersion. I'm probably just overthinking this.

Sunday, November 20, 2016

Let's Play - "Seen" by Polychroma Games (Intro)

Seen by Polychroma Games is my watered down equivalent to the film 500 Days of Summer. It's a love/hate relationship. I love the game but at the same time, I hate thinking about it because it's reminds me of things that'll never happen. Maybe because I'm a dramatic weirdo. See, I made the genius mistake of using the photo and name of a girl I used to like instead of the default name, which just made the game even worse for me. Basically, this game became my misery simulator.

If you're curious, here's my review once again because I like plugging the hell out of that review.

As much as I hounded the praises of this game months ago, I'd like to play it again for my blog because I am slowly hating it the more I play it. Not because it cuts too deep - you can't cut deeper when you've hit bone. I'm over the emotional tug of the game, I've taken my medication and anything to make me not be depressed, and now I can definitely play this game without a hint of emotion! Delightful!

Enough talk, let me show you the game.

Thursday, November 17, 2016

Playing Seen again

As much as it depresses me, I'm playing "Seen" by Polychroma Games again. I don't know why and it just depresses me too much because I keep using the photo and name of that girl I used to like because it's basically a "Talk To Her" simulator of something I WISH SHE AND I HAD BUT OH GOD, FATE IS CRUEL, FUCK MY LIFE, FUCK LOVE--I mean--Yeah, totally a fun game.

I'm considering doing a Let's Play of it here on my blog. For no reason. With names and all because I'm a fucking insane person.